![]() ![]() Unfortunately, as it stands, the combat isn’t much more complex than a Warriors game, which does mean that once you’ve mastered Fury’s movement and dodging, there isn’t a lot left for you to get good at. Darksiders III operates with a hard lock-on system, which would have allowed for the developers to expand the number of moves Fury had available relatively easily. I do feel that the game missed an opportunity to add some depth to its combat by not implementing directional attacks similar to those you can find in the Devil May Cry series. There's a pure, almost child-like sense of fun to be had from darting between enemies, racking up big combos and avoiding attacks perfectly. It’s not exactly complex, but dashing quickly in and out of enemy reach is certainly fun, and bosses are challenging enough to make the relatively shallow system feel rewarding. The game’s dodge is both fast and lacks many invincibility frames, which puts a heavy emphasis on quick reactions and timing. Much of the skill revolves around reacting to enemy attacks and dodging at the right time there’s a Bayonetta-esque system where the player is rewarded for dodging at the last possible moment before an attack lands. It’s not particularly complicated, but it’s still fun enough, and there are a variety of interesting weapons and moves to play around with. ![]() The actual combat of Darksiders III is relatively simplistic, operating on a two button system one button for each of the two weapons you can have selected at any given time.
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